Tranquility
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Summary: Abstract musical platform game first developed for SGI systems in 1991, later ported to Mac and Windows. Used procedural generation to make new levels on demand.
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Miguel (austernotus) is a game developer and pixel artist who believes the best recommendations come from understanding a game's core systems. With a background that spans from high-level MMO PVP (2100+ in WoW) to professional SEO, his analysis goes beyond the surface to find the games you'll actually love.